Call of the Elder Gods Chapters: Full Walkthrough & Guide 2026 - Geschichte

Call of the Elder Gods Chapters: Full Walkthrough & Guide 2026

Master all Call of the Elder Gods chapters with our complete walkthrough. Solve every puzzle, find all journal clues, and unlock every ending in this Lovecraftian guide.

2026-05-14
Call of the Elder Gods Wiki Team
Quick Guide
  • Call of the Elder Gods chapters: The game features a Prologue plus six main chapters, each set in distinct Lovecraftian environments.
  • Puzzle Focus: Key mechanics involve environmental observation, journal clues, and character switching between Harry and Evangeline.
  • Major Codes: Essential numbers include the Prologue Safe (146), the Reinforced Door (9519), and the Spaceship Console (89345).
  • Journal Completion: There are 113 total clues to collect; use Chapter Select to clean up any missed entries for the 100% trophy.
  • Multiple Endings: The story culminates in a final choice that determines whether you witness the Harry Ending or the Evangeline Ending.

Navigating the surreal and often terrifying landscapes of this first-person adventure requires a keen eye for detail and a steady hand. As the direct sequel to Call of the Sea, this title expands on the narrative depth and complexity of its predecessor. Throughout the various call of the elder gods chapters, you will explore everything from the dusty libraries of Everhart Manor to the frozen, alien ruins of Pna-ko-tus. This guide provides a comprehensive roadmap for players looking to solve every environmental riddle and uncover the dark secrets of the Starry Wisdom Society. Whether you are stuck on the intricate Enigma machine decryptions or trying to locate the final secret objects, our walkthrough ensures you won't miss a single beat of this eldritch tale. Understanding the structure of the call of the elder gods chapters is the first step toward mastering the game's challenging logic puzzles and achieving 100% completion in 2026.

Chapter Overview and Progress Tracking

Before diving into the specific puzzles, it is essential to understand the flow of the narrative. The game is structured into a linear progression of chapters, though you can revisit any completed section via the main menu. Each chapter introduces new mechanics, such as diving suits, photo development, or mind-swapping devices.

ChapterTitleKey LocationClue Range
ProloguePainful MemoriesBedroom / Therapist Office#1 - #11
Chapter 1The Everhart ManorLibrary / Greenhouse#12 - #29
Chapter 2Ancient RelicsCaves / Underwater Ruins#30 - #36
Chapter 3Starry Wisdom SocietyMiskatonic University#37 - #63
Chapter 4ZNP-CRadio Tower / Secret Facility#64 - #77
Chapter 5Prisoners of IceGreat Library / Observatory#78 - #106
Chapter 6Pna-ko-tusFinal Ruins / The Tower#107 - #113

Video Highlights:

  • Full walkthrough of the early chapters and puzzle logic.
  • Visual locations for missable journal clues.
  • Solutions for the most complex mechanical riddles.
Journal Priority

Always open Norah's journal immediately after interacting with a new document or mural. If the sketch doesn't appear, you may need to rotate the object or view it from a different angle to trigger the clue registration.

Prologue and Chapter 1: The Investigation Begins

The story starts in a familiar domestic setting that quickly spirals into the occult. In the Prologue, your primary goal is to unlock the journal and solve the Christmas safe puzzle. This establishes the game's core loop: find symbols in the environment, match them to numbers or patterns, and apply them to a lock.

The Christmas Safe

Match the non-working piano keys (spiral, star, triangle) to the numbered baubles on the tree. The resulting code is 146.

The Everhart Vases

In the garden, rotate each vase to face its corresponding landmark: the moon gate, the well, the greenhouse, the firepit, and the tree stump.

In Chapter 1, you must infiltrate the Everhart Manor. The centerpiece of this chapter is the library's secret route. After retrieving the missing book from the greenhouse, you must arrange the shelf in a specific linguistic order derived from the portrait ages found throughout the house.

Book TitlePositionClue Source
PRAETERITA1stYoungest Portrait
MUTARE2ndChronological Order
NON POSSUMUS3rd & 4thChronological Order
SED FUTURA5th & 6thChronological Order
PROVIDERE DEBEMUS7th & 8thOldest Portrait
Missable Achievement

In Chapter 1, don't forget the Bouquet trophy. Take the white flowers from the greenhouse and place them on the lady statue's bench in the garden before entering the secret fireplace passage.

Chapter 2 & 3: Deep Sea and Secret Societies

Chapter 2 takes you underground, where you must manage power systems and chemical separation. The black ooze machine is a common sticking point for many players. You must manipulate the tanks until exactly four units of black ooze occupy the second tank.

1

Power the Gear

Locate the green power box and flip switches 2, 3, and 5 to stabilize the gauge for the oxygen cylinder machine.

2

Separate the Ooze

Use the valves to drain water into the small tank while keeping the black ooze in the main chamber. Repeat until the 4-unit threshold is met.

3

Tower Sequence

Use Harry's piano-panel to raise the towers. The standard sequence is 1-2-4-5 + C. For the secret "Best Served Cold" trophy, use 3-5-2-4.

Chapter 3 shifts focus to the Miskatonic University and the Starry Wisdom Society. This chapter is heavy on logic and identity puzzles. You must develop a cult photo and use it to identify five key members of the society to unlock the central elevator.

PositionMemberRoleSymbolMask
IHowardDilettanteCrocodileCrocodile
IIPatriciaBiologistPot/SemicirclesCat
IIIFelixArchaeologistSnakeLong-beak
IIIIEugenePsychiatristLittle BirdDog
IIIIILarryAstronomerEagleEagle
Puzzle Solved

Once the table is filled correctly, the center button will glow blue. Pressing it calls the elevator, allowing you to bypass the Inner Sanctum.

Chapter 4 & 5: Decryption and Alien Technology

As you move into the latter call of the elder gods chapters, the puzzles become increasingly mechanical. Chapter 4 introduces the Enigma machine, requiring you to switch between Harry and Evangeline to route power and decrypt radio messages.

Message IDReelsDialsPlugs
GMR (Flashback)III - I - II15 - 26 - 01UA / WF
UZW (Radio)II - III - I23 - 13 - 02GE / FM
BDA (Radio)III - II - I19 - 25 - 06PW / CR
SSW (Radio)I - III - II15 - 25 - 25ZI / HP

Chapter 5, "Prisoners of Ice," features the most alien environments in the game. You must communicate with a captive creature using a brainwave machine. The correct dial settings are A3, B1, C4, and D3. Following this, you will navigate to an ancient observatory to calculate coordinates for a spaceship.

Chapter 5 Critical Steps:

  • Set brainwave dials to A3, B1, C4, D3
  • Identify Earth and Era 2 in the Observatory
  • Input the constellation symbol at the Central Map
  • Translate 89345 into alien numerals for the spaceship
  • Use the mind-swapping chair to return to your body
Character Switching

During the Chapter 4 power routing, remember that Harry controls the main consoles while Evangeline handles the physical fuse boxes. If you can't progress, try switching characters to see if a new interaction has opened up in the alternate location.

Chapter 6 and Final Endings

The final chapter, Pna-ko-tus, brings all mechanics together. You will solve a massive ball-machine puzzle that requires precise timing. The goal is to recreate specific symbols shown on the ruins' walls by launching balls into a rotating mechanism.

Final Puzzle Logic:

  • Pattern 1: Start the 2nd ball; start the 1st ball when the 2nd reaches the first quarter.
  • Pattern 2: Launch the 3rd and 4th balls simultaneously to align the final stone door mechanism.

The game concludes with a narrative-defining choice. Unlike many modern games, the ending is a binary branch based on your final interaction with Evangeline.

The Harry Ending

Choose to stop Evangeline and take her place. This resolves the story through the Professor's perspective and unlocks the "Hard-Headed" trophy.

The Evangeline Ending

Choose to let Evangeline sacrifice herself. This follows her character arc to its completion and unlocks the "Always Trust the Doctor" trophy.

Spoiler Alert

Reaching either ending will roll the credits. To see the other outcome, simply select "Continue" from the main menu; the game will place you right before the final decision.

FAQ

Q: How many Call of the Elder Gods chapters are there in total?

There are seven chapters in total: a Prologue followed by six numbered chapters (Chapter 1 through Chapter 6).

Q: Are there any missable journal clues in the game?

Technically, no. While you can miss them during a single run, the Chapter Select feature allows you to return to any chapter to find missing clues without restarting the entire game.

Q: What is the code for the reinforced door in Chapter 4?

The code is 9519. It is derived from the final communication date (the 19th) and the general security prefix (95) found in the radio tower notes.

Q: Does the difficulty setting affect the puzzles?

The difficulty settings mainly affect the frequency and detail of hints provided in the journal. The actual solutions and codes remain the same across all difficulty levels.