- Our Call of the Elder Gods 100 percent walkthrough covers every puzzle solution and collectible.
- Complete Norah's journal by inspecting all notes, objects, and murals.
- Unlock all 31 achievements, including secret objects and chapter-specific trophies.
- Explore both major story endings by replaying the final decision.
- Utilize Chapter Select for efficient cleanup of any missed items or achievements.
Embark on a chilling journey through the Lovecraftian world of Call of the Elder Gods, a first-person narrative puzzle adventure that promises to test your wits and resolve. Achieving a Call of the Elder Gods 100 percent walkthrough means uncovering every secret, solving every cryptic puzzle, and experiencing all possible narrative branches. This guide is meticulously crafted to help you navigate the mysteries, ensure no clue goes unnoticed, and unlock every achievement the game has to offer. Prepare to delve deep into the psychological horror and intricate lore that binds this captivating experience.
Full Story Walkthrough: Prologue to Pna-ko-tus
This section provides a detailed, step-by-step guide through the main story of Call of the Elder Gods. We'll cover key objectives, crucial interactions, and when to utilize Norah's journal or switch between Harry and Evangeline to progress. Following this route ensures you hit all story beats while setting yourself up for 100% completion.
Always inspect your surroundings thoroughly before interacting with main puzzle elements. Many clues are subtly placed and added to Norah's journal, which is essential for solving later puzzles.
Prologue: Painful Memories
Begin by following the forest path to the circular structure and interacting with the statuette. In the bedroom, meticulously inspect the bookshelf, electronics, student pass, desk documents, pinboard, and suitcase document. The journal lock requires rotating the top and bottom parts, then the middle, before sliding the pin. Answer the phone, finish the therapist dialogue, then examine the Christmas tree, safe, photo, and piano note. The broken piano-symbol clue (spiral, star, triangle) corresponds to bauble numbers 1, 4, and 6, leading to safe code 146.
Chapter 1: The Everhart Manor
Enter through the open window and navigate the library. Inspect the fireplace document, skull table, portrait, box letter, and office items. Take the desk key and unlock the double doors. Explore the upstairs rooms, dark room, frames, photos, statues, and garden exits. Solve the five-vase garden puzzle by pointing each vase towards its corresponding object: gate vase to moon gate, gazebo vase to firepit, statue vase to tree stump, greenhouse-steps vase to greenhouse, and well vase to well. Enter the mausoleum for the greenhouse key, unlock the greenhouse, and retrieve the missing book. Arrange the office bookshelf books in the order: PRAETERITA, MUTARE, NON, POSSUMUS, SED, FUTURA, PROVIDERE, DEBEMUS to reveal a secret compartment and fireplace route.
Chapter 2: Of Colossal Caves and Ancient Relics
Descend the ladder, inspecting documents, the dumbwaiter, control panel, diving suit area, and desks. Follow the yellow wire to the green box and flip switches 2, 3, and 5 to put the gauge in the green. Place the empty cylinder in the machine, power it on, rotate the wheel to the green zone, press the yellow button, and attach the filled cylinder to the diving suit. Use the diving suit to reach the underwater chamber, inspect murals, and stand on the floor circle to power machines. Use the water and black ooze machine to accumulate four units of black ooze in the second tank, then send it upward. Use Harry's piano-like panel for sequences: 1-2-4-5 + C to raise towers, 1-1-4-4 + C to rotate, 4-4-1-1 + C to reset, then 1-2-4-5 + C to raise higher. For cleaning, use 1-4-2-3 + C, and for fire, 4-2-5-3 + C. Send the statuette down via the dumbwaiter, then continue as Evangeline.
Chapter 3: A Guide to the Members of the Starry Wisdom Society
Follow the dream route through giant books to the Egyptian statue chamber. In the upper marble room, solve the tetrahedron by matching one side with three moons, one with three stars, and one with three suns. Rotate the orb so its glowing line matches the 6 o'clock tab. Rotate the room model to align stairs and open upper doors. Search the Biologist, Psychiatrist, Dilettante, Archaeologist, and Astronomer offices for notes, documents, photos, the camera, and film. Develop the cult photo using trays in this order: second, first, then third. Fill the statue chamber with the solved identities, roles, code names, hieroglyphs, and masks, then press the center button to call the elevator.
Chapter 4: ZNP-C
Reach the radio tower area. Find the power-station key in the ground-floor lockbox, unlock the generator building, and activate the generator. As Evangeline, use the screwdriver to open the fuse box and turn on the bottom switch. Switch between Evangeline and Harry to route power: garage lever, fuse switches, mess hall switch, storage switch, then the radio tower switch. In Harry's flashback, solve the Enigma machine using GMR: reels III-I-II, dials 15-26-1, plugs UA and WF. Back in the radio tower, solve the three encrypted messages: UZW (II-III-I, 23-13-2, GE/FM), BDA (III-II-I, 19-25-6, PW/CR), and SSW (I-III-II, 15-25-25, ZI/HP). Open the reinforced door with code 9519. Use secret facility door codes 438, 527, and 309 while switching characters.
Chapter 5: Prisoners of Ice
In the icy chamber, examine consoles, documents, the chair, and the machine. Pull the switch for Evangeline to sit. On the communication machine, set dials to A3, B1, C4, and D3 after testing pairings. Explore the ancient dream area, inspect murals, use yellow light paths, check the telescope, and collect Great Library notes. At the Observatory, select Earth and the second era (two wavy lines), then read the constellation symbol. At the Central Map, enter the constellation symbol and the fifth-era number. Power the spaceship console and input 89345 using the number-system symbols. Use the mind-swapping machine, then return to the starting room and interact with the chair.
Chapter 6: Pna-ko-tus
Move through the passage, inspect tent documents, cross water, and check symbols behind the waterfall and near the giant door. Use the ball-machine console to recreate the first pattern by starting the second ball, then the first when the second reaches the first quarter. Shape the first symbol with the dot on the left beneath the wave, then press the mechanism button. Redirect light beams through orbs and lenses. For the later pattern, time the third and fourth balls to start together. Use the three switches to match the final door symbol. Pass through the large door, follow the path, use the yellow light path to reach the tower, and make the final ending choice.
Achievements and Trophies: Your 100% Completion Checklist
Achieving 100% completion in Call of the Elder Gods involves more than just finishing the main story. You'll need to hunt down all secret objects, fill Norah's journal, and unlock every trophy. This table outlines all 31 achievements and provides tips for securing them.
The game offers Chapter Select, making it easy to return for any missed collectibles or specific actions without replaying the entire game. Plan your cleanup runs efficiently!
| Category | Chapter | Achievement | Unlock Condition | Route Tip |
|---|---|---|---|---|
| Roadmap | Full Game | Platinum / 100% Overview | Estimated 6 hours, 2/10 difficulty, 1 playthrough, and 0 missable trophies when using Chapter Select. | Play normally with Hard Mode off, collect clues and secret objects, then use Continue or Chapter Select for cleanup and the second ending. |
| Platform Trophy | Full Game | The Call of the Elder Gods | Unlock all trophies. | PlayStation platinum trophy. Steam lists the achievement set without a platinum trophy. |
| Story | Prologue | Painful Memories | Complete the Prologue. | Story-related and unmissable. |
| Story | Chapter 1 | Harry the Hermit | Complete Chapter 1. | Story-related and unmissable. |
| Story | Chapter 2 | Unexpected Company | Complete Chapter 2. | Story-related and unmissable. |
| Story | Chapter 3 | Escape from the Inner Sanctum | Complete Chapter 3. | Story-related and unmissable. |
| Story | Chapter 4 | Navigation Program | Complete Chapter 4. | Story-related and unmissable. |
| Story | Chapter 5 | This Timeline's Getting Pretty Confusing... | Complete Chapter 5. | Story-related and unmissable. |
| Story | Chapter 6 | Just a Matter of Perspective | Open the great door. | Story-related during the final ruins sequence. |
| Story | Full Game | Close the Loop | Finish the game. | Unlocks after reaching an ending. |
| Journal | Full Game | Let Me Write That Down... | Fill 50% of Norah's journal. | Inspect notes, objects, photos, documents, murals, and puzzle clues throughout the game. |
| Journal | Full Game | ...For the Sake of Clarity | Fill 100% of Norah's journal. | Use Chapter Select to clean up any missing journal clues. |
| Secret Object | Chapter 1 | The Terrible Old Man | Find the secret objects in Chapter 1. | 3 secret objects: dark-room bench, behind balcony chair, on sacks exiting to garden. |
| Secret Object | Chapter 2 | Peaslee's Parliament | Find the secret object in Chapter 2. | From main area, follow left wall to water, then left along narrow strip of land. |
| Secret Room | Chapter 3 | Pay No Attention to the Man Behind the Curtain! | Find the secret room in Chapter 3. | After taking the lift up to the office near the final room, press the two hidden buttons on the sides of the columns beside the door. |
| Secret Object | Chapter 4 | Unspeakable Cults | Find the secret object in Chapter 4. | After first tower building, enter damaged left building, check under first bed on the right. |
| Secret Object | Chapter 5 | The Roman Quaestor | Find the secret object in Chapter 5. | In the dreamlike tall-hallway building, enter the left room before the yellow beam and use the small ramp in the far-right corner. |
| Secret Object | Chapter 6 | It Belongs in a (Pnakotic) Museum! | Find the secret object in Chapter 6. | After the large-door puzzle, go down the ramp, follow the first left corner, look for footprints, and check behind the pillar. |
| Chapter-Specific | Prologue | You Looked That Up in a Guide... Again! | Play a well-known tune. | During the Prologue, play piano keys 6-1-9-11-8. |
| Chapter-Specific | Chapter 1 | Bouquet | Bring someone flowers. | In the greenhouse, take white flowers from lower right shelves and place them on the bench beside the lady statue in the garden. |
| Chapter-Specific | Chapter 2 | Best Served Cold | Execute a sequence backwards. | After placing statuette in tower slot, play 3-5-2-4 on piano-like control panel to freeze it. |
| Chapter-Specific | Chapter 3 | You Damn Brat! | Do not stop being sarcastic. | During the opening interrogation, always choose Sarcastic when available, and also choose “Yes, he might help you with your medical condition.” |
| Chapter-Specific | Chapter 4 | I can hold my breath for ten minutes! | Go underwater and drown. | In the Chapter 4 underwater section, wait after the character says he has 10 minutes of air remaining. |
| Chapter-Specific | Chapter 4 | This City is Afraid of Me | Find a comic book. | After restoring electricity and entering the past section, look behind the desk on the left in the first room and pick up the comic from the bin. |
| Chapter-Specific | Chapter 5 | Leave Him the F*ck Alone! | Catch someone goofing off at work. | Near the end of Chapter 5, leave the lab room through the left door, turn left into the nearby office, and turn on the far-right PC monitor. |
| Chapter-Specific | Chapter 6 | Wrong Game... or Maybe Not | Find and open the hidden cube. | After the main Chapter 6 puzzle and large door, go to the back-left rock gap, find the cube, and interact with its sides from no diamonds upward. |
| Chapter-Specific | Chapter 3 | Meta-Reference | Find the Out of the Blue Key. | After interrogation, continue through dream area until you pass a book and see a garage on left. Turn around and pick up the floating blue key. |
| Ending | Final Choice | Hard-Headed to the Very End | Refuse to follow Doctor West's orders. | At the final choice, select “Stop Evangeline and take her place.” |
| Ending | Final Choice | Always Trust the Doctor | Let Evangeline sacrifice herself. | At the final choice, select “Let Evangeline sacrifice herself.” Use Continue or replay Chapter 6 to get the other ending. |
Unlocking All Endings in Call of the Elder Gods
Call of the Elder Gods features multiple endings based on a critical final choice. To achieve 100% completion, you'll want to experience both main narrative conclusions. This section guides you through the choices and their consequences.
Harry Ending
- Trigger: Choose the final option that stops Evangeline instead of allowing her sacrifice.
- Outcome: The story concludes following Harry Everhart's perspective, resolving the finale through the Professor's route.
- Note: This ending focuses on rejecting Evangeline's sacrifice and exploring Harry's motivations.
Evangeline Ending
- Trigger: Choose the final option that lets Evangeline sacrifice herself.
- Outcome: The finale centers on Evangeline Drayton's choice and the path of sacrifice.
- Note: This alternative ending highlights Evangeline's decision and its profound impact.
The descriptions above contain major ending spoilers. Proceed with caution if you wish to discover these outcomes organically.
Replaying for Endings: The game's Chapter Select feature is invaluable for experiencing both endings without replaying the entire game. Simply reach the final decision point, save your game (if possible), make one choice, then reload and make the other. If no manual save is available at the exact point, replay Chapter 6 from Chapter Select to quickly reach the final decision.
Clue Locations for 100% Journal Completion
Norah's journal is a living document of your discoveries, filling with notes, observations, and puzzle clues as you progress. Completing it 100% is crucial for the ...For the Sake of Clarity achievement. While nothing is truly missable thanks to Chapter Select, collecting clues as you go makes the process smoother.
| Chapter | Clue Range | Key Locations | Completion Note |
|---|---|---|---|
| Prologue | Clues #1-11 | Piano room, piano keys, paper on the piano, safe, and the seven ornamental balls on the tree. | Press every piano key, flip the paper over, examine the safe, and rotate each ornament until the numbers register in the journal. |
| Chapter 1 | Clues #12-29 | Main library, left-side office, round table note, portraits, storage room, dark room, balcony, garden vases, chapel, and greenhouse. | Check both torn portraits, the dark room photo, every spinning vase in the garden, the metal gate, the greenhouse key, the chapel portrait, and the missing book in the greenhouse. |
| Chapter 2 | Clues #30-36 | Professor area mural, lower cave mural, end-of-path mural, underwater cave murals, and the two rotating puzzle buildings. | After solving the underwater puzzle, use the piano-key controls to raise and rotate the buildings, then enter both buildings and inspect the murals inside. |
| Chapter 3 | Clues #37-63 | Egyptian statue room, hieroglyph wall, pyramid puzzle path, first to fifth offices, camera room, chemical trays, suitcase, calendar, diploma, and photo-development machine. | Search every desk and table in each office. Take the film from the suitcase, use the chemical trays in order, and collect the developed photo clue. |
| Chapter 4 | Clues #64-77 | Past memory sequence, deciphering machine table, large building entrance, downstairs desks, wall calendars, upstairs device, boxes, middle tables, and deciphered messages. | Restore power first, then collect the machine-table clues and decode all three messages with the deciphering machine. |
| Chapter 5 | Clues #78-106 | Frozen creature area, machinery cart, chair, brainwave machine, garden pond creature, murals, tall corridor building, yellow-beam rooms, constellation machine, telescope room, and lab boards. | For the brainwave machine, enter A-3, B-1, B-2, C-2, C-4, D-3, and D-4, opening the diary after each combo so every wave is saved. |
| Chapter 6 | Clues #107-113 | First tent, shelter tables, massive stone door sign, waterfall sign, main triangular-button puzzle, mirrors, elevator mechanism, rock-wall mechanism, and waterfall-door mirror room. | Inspect each sign before solving the final mirror chain. After activating the light mechanisms, examine the symbols and structures before entering the final route. |
Beginner Tips for a Smooth 100% Completion Run
Even seasoned players can benefit from a few foundational tips when tackling a narrative puzzle adventure like Call of the Elder Gods. These pointers will help you establish good habits from the start, making your journey to 100% completion much more efficient.
Call of the Elder Gods rewards careful observation over brute-force puzzle-solving. Take your time in each room, and let the environment guide you.
Key Practices for New Players:
- Choose a comfortable difficulty: Use hints and assists if needed for a smoother first run.
- Scan rooms thoroughly: Inspect everything before touching main puzzles; clues are everywhere.
- Utilize Norah's journal: It's your primary puzzle notebook; check it frequently.
- Master character switching: Swap between Harry and Evangeline when puzzles span areas.
- Follow wires and symbols: Environmental connections often reveal the solution path.
- Clean up with Chapter Select: Don't stress about missing items; you can always return.
FAQ: Call of the Elder Gods 100 Percent Walkthrough
Q: How long does it take to complete Call of the Elder Gods 100 percent?
Achieving 100 percent completion in Call of the Elder Gods is estimated to take around 6 hours. This includes solving all puzzles, finding secret objects, filling Norah's journal, and experiencing both endings.
Q: Are there any missable achievements in Call of the Elder Gods?
No, there are no truly missable achievements in Call of the Elder Gods thanks to the Chapter Select feature. You can always go back to any chapter to find missed clues, secret objects, or trigger specific actions for trophies.
Q: How do I unlock both endings for Call of the Elder Gods?
To unlock both endings, reach the final choice in Chapter 6. Make one decision, then use Chapter Select to restart Chapter 6 and make the opposite choice. One choice leads to Harry's ending, and the other to Evangeline's ending.
Q: What is Norah's journal, and why is it important for 100% completion?
Norah's journal automatically collects clues, notes, and observations as you interact with the environment. Filling it 100% is an achievement itself and is crucial for understanding the game's lore and solving many puzzles. Regularly checking it helps combine disparate pieces of information.