- Solve the Call of the Elder Gods Enigma Puzzle in Chapter 4 by understanding the machine's mechanics.
- Collect decryption notes and date sheets for accurate code breaking.
- Remember to adjust Discs, Dials, and Plugs according to your journal entries.
- The reinforced door code changes based on general's ID and date.
- Master the control panel to guide the Polyp and unlock doors safely.
Understanding the Call of the Elder Gods Enigma Puzzle
In Call of the Elder Gods, Chapter 4 throws players into the intricate world of espionage with the Enigma Machine puzzle. This challenge requires keen observation and logical deduction, transporting you back to Harry's wartime memories where cracking codes was a matter of national security. The Enigma Machine, a real-world device used for encryption, is faithfully recreated in the game, demanding precise adjustments to its discs, dials, and plugs to decipher messages.
Successfully navigating this puzzle is crucial for progressing through the game's compelling narrative, as decrypted messages often hold the keys to unlocking new areas and understanding the deeper lore. We'll break down each step to ensure you can crack every code the game throws your way.
Always consult your in-game journal. It's your primary source for all code sheets, dial settings, and plug configurations needed to solve the Enigma puzzles.
Video Highlights:
- Demonstrates the location of the Enigma Machine in Harry's flashback.
- Explains the three main components: discs, dials, and plugs.
- Shows how to read the decryption notes from the journal.
The Enigma Machine operates on three core components that must be configured correctly for each message:
Discs (Rotors)
These are the internal wheels that scramble the letters. Their order (e.g., I, II, III) is crucial.
Dials (Ring Settings)
Each disc has a numerical setting, which determines its starting position.
Plugs (Steckerbrett)
The plugboard swaps pairs of letters, adding another layer of complexity to the encryption.
Decrypting Messages in Harry's Flashback
Your first encounter with the Enigma Machine will be in Harry's flashback, where you'll need to decrypt a single message. This serves as a tutorial for the mechanics you'll use later.
Locate the Message and Instructions
In Harry's office, find the paper sheet that needs to be decrypted on the table. You'll also find an instruction book and a date sheet for decryption. Pay close attention to the first three letters of the message, which will guide your initial settings. For the flashback message, the code is GMR.
Set the Discs and Dials
Consult your journal to find the code relating to GMR. This will typically be a row number (e.g., row 25). Then, locate the corresponding Dial code, which will give you three numbers. Adjust the Enigma Machine's dials accordingly.
Incorrect disc order or dial numbers will result in scrambled messages. Double-check your journal entries for accuracy.
Configure the Plugs
Your journal will also specify the plug connections, such as UA and WF. Click the bottom part of the Enigma Machine to reveal the plugboard. Connect the cables between the designated letter pairs.
Decrypt the Message
Once all settings are in place, pull the orange switch on top of the Enigma Machine. A note will come out if you've successfully cracked the code.
For the GMR message in Harry's flashback:
- Discs Position: 3, 1, 2
- Discs Number: 15, 26, 1
- Plugs: UA, WF
Radio Tower Enigma Decryption: Chapter 4
After returning to the present in the radio tower, you'll face three more encrypted messages. Gathering all the scattered notes and date sheets is crucial before attempting these.
Collecting Decryption Notes
Before you start, ensure you've collected all encrypted sheets and date sheets (January and February 1943) from around the radio tower's upper floor. These are vital for setting up the Enigma Machine correctly.
The radio tower area contains multiple documents that provide clues for the Enigma Machine and the final door code. Explore thoroughly!
Decryption Table
Here's a breakdown of the settings for each message found in the radio tower:
| Message Code | Date Sheet | Disc Position | Dial Numbers | Plugs |
|---|---|---|---|---|
| UZW | February | II, III, I | 23, 13, 2 | GE, FM |
| BDA | January | III, II, I | 19, 25, 6 | PW, CR |
| SSW | January | I, III, II | 15, 25, 25 | ZI, HP |
For the message with blurred first letters, contextual clues (like arrival date relative to other messages) suggest SSW (January 3rd) as the correct code.
Opening the Reinforced Door
Once all three Enigma messages are decrypted, you'll have the necessary information to open the reinforced door on the ground floor of the radio tower. This door requires a four-digit code derived from the decrypted notes.
Retrieve Door Code Instructions
One of the decrypted notes will provide instructions: the code changes every 10 days and is composed of the general's assigned number and the date. It also mentions that if the current general is absent, the previous general is in charge.
Identify the General and Date
The final communication was on February 25th, meaning the code was last changed on February 19th. General Adler was in charge but died on January 26th, which means General Hohenberg was the active general. Consult your notes for Hohenberg's assigned number.
Input the Code
The combined information leads to the code 9519. Interact with the panel to the left of the large wheel on the reinforced door. Input these digits clockwise, starting from the top left dial.
Open the Door
Once the code is entered, interact with the red wheel to turn it and open the reinforced door, granting access to the underground facility.
The reinforced door code is 9519. This code is derived from General Hohenberg's ID and the relevant date from the decrypted messages.
Navigating the Secret Facility and the Polyp Puzzle
Beyond the reinforced door lies a secret facility, presenting another critical puzzle involving a trapped "Polyp" (a black cloud creature) and a series of locked doors. You'll need to coordinate between Harry and Evangeline to safely navigate this area.
Control Panel Mechanics
The control panel has five buttons: four for specific doors and one for a 3-digit code. Your objective is to manipulate the Polyp's movement using these doors to clear Evangeline's path.
Polyp Puzzle Objectives:
- Locate the diving suit for Harry
- Identify door codes for Evangeline
- Unlock doors strategically to move the Polyp
- Ensure Evangeline's safe passage
Harry's Initial Action
Harry must first don the diving suit near the flooded area and proceed to the control room. From there, he can see the code for the first door: 438.
Evangeline's First Code
Switch to Evangeline. She can observe part of another door code (e.g., '27'). Through trial and error (or by looking closely), deduce the full code: 527. Unlock this door, and the Polyp will move into it.
Strategic Door Manipulation
As Harry, unlock door 438 to allow Evangeline to move into that room. From there, Evangeline can see the next door number: 309.
You can only have one door unlocked at a time. Ensure Evangeline is in a safe position before locking/unlocking doors.
Reunion
Once Evangeline has safely passed through the necessary rooms, she can use a wheel next to a door to open it, allowing Harry to join her. This concludes the chapter and the immediate threat from the Polyp.
The door codes in the secret facility are: 438, 527, and 309. These are essential for guiding the Polyp and progressing.
FAQ: Call of the Elder Gods Enigma Puzzle
Q: What is the Call of the Elder Gods Enigma Puzzle?
The Enigma Puzzle in Call of the Elder Gods is a decryption challenge in Chapter 4, requiring players to configure a machine with specific disc, dial, and plug settings to decipher encrypted messages.
Q: Where do I find the clues for the Enigma Machine?
Clues for the Enigma Machine, including date sheets, disc positions, dial numbers, and plug configurations, are found in notes scattered around Harry's office in the flashback and the radio tower in the present.
Q: What is the code for the reinforced door in Chapter 4?
The code for the reinforced door is **9519**. This is derived from decrypted messages and information about the general in charge at the time.
Q: How do I solve the Polyp puzzle in the secret facility?
The Polyp puzzle requires coordinating between Harry and Evangeline, using a control panel to strategically unlock doors (codes 438, 527, 309) to guide the black cloud creature away from Evangeline's path.